🧙♂️ Dive into the Wizarding World and Save Hogwarts!
The USAOPOLY Harry Potter Hogwarts Battle Cooperative Deck Building Card Game is an officially licensed board game designed for 2-4 players aged 11 months to 99 years. It features over 140 cards, 7 game adventures with increasing difficulty, and a variety of components including dice, player boards, and villain tokens, all set in the enchanting Harry Potter universe.
Unit Count | 1.0 Count |
Package Quantity | 1 |
Item Weight | 3 Pounds |
Item Dimensions L x W | 9"L x 12"W |
Material Fabric | Cards |
Subject Character | harry_potter |
Style Name | Game |
Color | Multicolor |
Theme | Fairy Tale |
Number of Items | 1 |
Package Type | Standard Packaging |
Container Type | Box |
Special Features | Cooperative Gameplay, Deck, Bag, and Pool Building Mechanics, Progressive Difficulty System, Harry Potter Thematic Game |
Number of Players | 4 |
B**N
Well produced and thematically-enriched deck building game
*Important notice for people purchasing the early first runs of this game. There was a printing error which lead to 4 copies of a card called Confundus being put into the box (2 in box 5 and 2 in box 6 I think). The two Confundus! cards in box 5 were supposed to be two copies of Stupefy! which are missing from some peoples game, including my own. You can contact USAopoly customer service to get replacement cards:usaopoly.com/game-care-customer-service-inquiryThis is a highly entertaining game that was well worth the purchase and should be enjoyed for some time to come. I've played with just two and multiple games in groups of four and it's entertaining with both.As a quick summary - I enjoy deck builders and this is a solid addition to our collection. If you like deck builders, particularly co-operative ones like Legendary Encounters: ALIENS, and enjoy Harry Potter this seems like an inevitable purchase. It also works as an easy way to introduce people to deck building mechanics which should work nicely for families, just be wary of small spoilers for children that haven't read through the books yet.For a more detailed breakdown of my thoughts so far:-The game evolves as you play through the chapters/games. The game has a built in tutorial for the first few games where it introduces you to the general mechanics of deck builders and the basics of this particular game. As you progress through each chapter you essentially continue to add more villains, more purchasable cards and more Dark Arts Events. If you're familiar with deck builders or are a savvy bunch you could easily start on game 4 or 5. The cards are all marked for which game they belong to so that if, at any point, you want to reset the game back you can easily do so. Game 7 represents the ultimate full form of the game with the full complement of villains, Dark Arts Events cards and the couple other unique features introduced throughout the entire series including game 7.-The game will get longer as you progress through chapters. You continue to add in villains with each chapter meaning the number of villains that you need to defeat is also increased. People have suggested on Board Game Geek that it plateaus out at about 1.5-1.75 hours with the very first game maybe being half an hour.-It both does and does not follow the events of the books and movies. As you progress through chapters it will introduce villains and Dark Arts Events from the Harry Potter series. However the game doesn't really try to tell a story and most of the villains don't come up in order. As a result it doesn't really give away major pieces of the plot. Regardless if you have a child that is reading through the books currently the best suggestion would be to only play through the games that they have read up to (game 1 matching roughly to book 1) mainly so they can relate to the villains and Events that occur. If you want to play beyond that point you can also look through the cards and maybe just remove those cards that you think might give too much away.-The game tends to be a bit harder with 4 people than with 2. Some of the Events and villains affect all characters simultaneously which makes the game slightly harder for a full group. I think overall it balances well for two players still since you also have less hero powers to make use of. It may not be the most difficult co-operative game out there, but make no mistake, the game can kick your butt pretty well depending on the villain order. You need to carefully balance damage output, heals and removing villain influence.-There is no player elimination. I don't like player elimination, especially for semi-long games. This game handles that aspect nicely, there are still health pools to track for the characters but when you hit zero you aren't eliminated. Instead you discard some cards for that turn and it helps the villains, but you are not eliminated. You bounce back to full health for the next turn. If everyone keeps getting stunned every other turn, however, you will lose. So you still need to be careful-Production quality is quite good. The pieces are all well done. The theme flows through all the cards and pieces. Overall the game mechanics, theme and cards just simply work. Very nice box and board. It feels like the designers are true fan of the series-Several groups of friends already want to play this game just from seeing a picture posted online. It has that excitement factor just looking at the game, which I think is a huge plus.-Setup and game play is quick. You can set up a game in under 10 minutes and get going. Turns tend to be straightforward and are quick to resolve.The game is easy to teach. The rules are easy to understand and everything is basically explained on the cards themselves. This helps immensely with teaching the game and being able to just play rather than making sure you have all the rules just right before each turn. This is a fantastic gateway game since you can modify the difficulty level while still introducing some major designer game concepts (like deck building) to a group. The co-operative nature of the game means you can actually help other players without ruining the game.So should you buy it?If you already own a ton of designer board games (Think like 20+ especially deck builders or maybe cooperative games). You may not get a ton out of this particular game unless you want/need the Harry Potter theme or if the game mechanics are drastically different from anything you already own. I think this game does what it does well, but nothing is especially groundbreaking. For these people that already own a lot of games I'd suggest waiting to see online plays or for reviews to come out from your favorite reviewers before purchasing. Rahdo has a nice run through of this game and Dice Tower has also covered it just to name a coupleFor those that have more limited designer game collections. Are you looking to try out (or think you might like) cooperative board games? Are you looking for a good introduction to deck building games? Do you love the Harry Potter universe or have family members that do? If you answer yes to all of these it's an obvious purchase. If you answer yes to even one it's also probably a great purchase.I bought it because I love cooperative games and there are limited cooperative deckbuilders. For me and my relatively small collection of games it ranks right up there along with my other cooperatives like Pandemic and Ghost Stories in terms of fun. It probably doesn't have the huge replay value of a game like Pandemic, but it also doesn't need to. I'm exceedingly happy with my purchase and the significant other is too, and that's all I really care about.
R**Y
Potter fans will love, others will still enjoy
One of my favorite games. There's enough change in each play though to keep it interesting. A much better game if you like Harry Potter but fun enough my friends that don't follow potter enjoyed it.
L**E
Amazing!
This is the best game ever! We love cooperative games, and this one is just amazing. It's great that you can play for a long time and progress through different chapters, with each level getting more and more challenging. We’re absolutely obsessed with it!
W**S
Addictive fun whether you’re a witch, squib, or muggle (or not even a fan of the series)
The solid mechanics of this game make it engaging, complex, and almost as much fun to lose as to win. If you enjoy the books or movies it has a bit of extra fun, but no knowlege of the Potter series is required to become an effective player. I have played with kids as young as seven, but they are too young to really get deep strategy; to survive later levels, play after the young ones are sent to bed. The game now appears on my “buy it again” list as a repeat purchase candidate because after playing it together I have purchased three more copies as gifts for friends.The game itself is well designed and offers increasing difficulty even for veteran players. It is broken up into seven “games” that align with the books, and it is intended that you successfully complete the earlier games/levels before moving on to the next. Since it is entirely possible you may need more than one attempt to get through a game, I want to issue a warning that a gaming session intended to end at 9 PM will quickly turn into parents realizing the roar of victory needs to be muted because it’s 1:30 AM.The cards have a mix of original artwork - including some inspired by characters or locations as rendered in the films - and photos of objects and actors as they appeared for movie fans. One of the more frustrating aspects to me is that some of the most frequently used and shuffled cards are an uncommonly sized square for which I cannot find protective sleeves!The flow of the game generally goes like this: the bad guys are attempting to take over Hogwarts and if they succeed the good guys - you - are cooked. Each player chooses a main character and receives a basic set of abilities, spells, items, and a helpful ally. Players use these cards to gain power for attacks, restore health for themselves or other players, or influence to gain new spells, items, and allies.Of course, the game has to give the bad guys a chance, and it’s a better chance than you as players have of winning. Each player turn one or more dark arts events takes place that weakens characters, limits play options for the turn, or deals damage to the characters. Whatever villain(s) is/are in play then have an opportunity to deal damage, weaken the characters, or otherwise increase the threat level. You may have noticed the “villain(s)” comment. As the game levels get higher or as the threat level increases - like when there are three locations at which you are expected to battle dark forces and they’ve managed to take over two already - each player turn may require up to three dark arts events and your group may simultaneously be facing four villains, one of which is Voldemort himself! Expect to play some levels multiple times.Play is easy to learn and individual turns can go quickly, but strategic coordination of turns (eg: “I’m going to leave Molly in case Neville can get six influence on his turn and I’m leaving the spells for Hermione, but I’m snagging Mad Eye to maximize my polyjuice potion next turn...”) can take a while to weigh out the options and can make all the difference.I cannot recommend this game more, and have yet to find a person who doesn’t play it and want a copy before the night is over. Do yourself a favor and pick up your own set.
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